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Игры  Savage 2: A Tortured Soul ›  Новости

13.07.2008, Апдейт.

Очередное обновление сервера. Установлена версия 1.5.1.0
Список нововведений:
Version 1.5.1
--------------
Fixes:
- Fixed Hunter jump attack causing issues if the attack button is spammed
- Fixed Maliken exploit causing invincibility
- Fixed items disappearing caused by selling a race-specific item after a team switch
- Fixed Maliken summon effect (first part, the fire) cutting off early
- Dodge is no longer usable with Sacrifice active
- Maliken items no longer provide their effect when disabled
- Fixed a server crash and a few misc. minor issues
- Attempting to host multiple local games now always connects to the proper server
- Race-specific items are now properly sold when switching teams
- Fixed a bug allowing a player to move while Hunter's sleep is in progress
- Ejecting from siege no longer causes the player to lose his items
- Heavy armor items now properly reduce speed by 10%
- Fixed server-wide lag caused by a player crashing (One cause of it at least)
- Fixed loadout not properly showing "ammo" counts for item stacks
- Fixed spawn placement for Maliken placing him on top of structures
- Made it easier for the commander to focus on a unit by double clicking his portrait
- Selecting the build skill now properly deselects what you had previously selected, so it's no longer possible to accidentally have overlapping gadgets while trying to build
- Deselecting the build skill now properly takes you out of build mode
- Deactivating build now properly returns you to your melee weapon
- The pet menu will no longer be enabled unless you have a pet
- The officer menu will no longer be enabled unless you are the officer
- Fixed crashes with some replays from pre-1.5.0, there are still some issues to work out in this regard
- Switching to commander will no longer cause you to lose your items
- Reworked unit change placement code so that ejecting from a siege unit will no longer place you on top of a prop, and Maliken cannot spawn on top of buildings
- Spawning as Malphas during warmup will no longer cause the global weather effect or music change
- Players using Recall no longer leave an attackable body behind while in the spawn screen
- Fixed several issues with channelling spells (Sleep, Health/Mana Chant)
- Fixed an issue with cooldowns occasionally showing improperly on the client
- Fixed the taunt key hiding other animations
- Fixed gold mine raid bonus being given to the wrong team
- Fixed an issue with Blade Frenzy displaying NAME instead of Blade Frenzy in kill messages
- Dodge can no longer be used while the user is not idle

Balance Changes:
- Malphas soul cost back up to 20
- Maliken health regeneration changed from -1.5 to -1.7
- Maliken health increased from 900 to 1300
- Maliken type set to Hellbourne, he can no longer be targetted by most spells and abilities
- Maliken soul cost has been increased to 15
- Maliken's lightning mode bounces reduced from 3 to 2 (It now hits the initial target and 2 extras, instead of 3 extras)
- Maliken's melee modes now proc 20% of the time with Blade Frenzy, down from 25%
- Maliken now heals 100hp per soul earned, up from 50hp
- Maliken's blade throw now costs mana to activate
- Maliken's maximum mana has been increased from 250 to 275
- Maliken's high armor state duration has been increased from 30 seconds to 40 seconds
- Blade Frenzy hit damage from 35 to 30
- Blade Frenzy cooldown from 25 seconds to 35 seconds
- Blade Frenzy mana cost increased from 100 to 125
- Maliken's push back mana cost reduced from 50 to 25
- Maliken mana regeneration reduced from 3 to 2.5
- All gold earned by Maliken now goes to the team
- All Maliken items have had their cost reduced by 25%
- Hunter's melee modes now disable mana regeneration and have a small mana cost per second
- Hunter's Glide damage reduced to 30, cooldown increased
- Hunter's Frenzy and Venomous are no longer dispellable



 
Разделы
Мониторинг
статус серверов
Savage 0/32
Savage 2: ATS 0/20
 
Мониторинг TS
статус TeamSpeak серверов
Savage 1/32
 
 


 

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